Do you like it when enemy things go boom ? Me too. And when it comes to blowing things up fire throwers, the bastard children of a grenadier and a skirmisher, are almost unmatched. So here is a build centered around them.
After a short phase of economic development, spam full batches of fire throwers backed by anti cavalry units from the home city
Do a standard trading post start. If you are a good player and have good in base treasure, do a TP+market start.
Send 3 villagers first and age up with the logistician.
In transition build a market if not already done and research gang saw, placer mines, and hunting dogs. Keep gathering 200 food and 200 wood to prepare for amalgamation. Your 2nd shipment should be carmelite church.
Ship 700w. Research amalgamation. Leave 5 villagers on food. Continue gathering wood for at least one house with the rest. Once the house is up, shift these settlers to coin and send any new settler to coin.
Build the arsenal with the wagon and scout what your enemy is doing :
Once the wood crates are here, build artillery foundry with 2 settlers and shift all your wood villagers onto coin. Produce fire throwers.
Next shipment is a unit shipment to defend your fire throwers vs cavalry. Keep training fire throwers and make houses. You can sell excess food at the market to complete batches. If you float coin buy wood for houses.
The 5th shipment will be 600w for more housing and fire throwers.
You should start floating coin. Decide how to use this coin :
Note : Going to age 3 then straight to age 4 for the rocket shipment will solve almost every skirmisher problem you may face.
Replace the card marked with "W" by the 2 galleys and the order xebec.