Many people tend to be complacent and greed against the Dutch. This build is designed to punish such complacency.
Perform a 3 bank fast fortress, then gather resources to go industrial behind the protection of a fort. Then, combine the two heavy canons shipment with the Blue Guards church tech to quickly create a powerful army.
Standard dutch opening. One house, mine coin for two merchants. Age up with the quartermaster at 15/20. Priority on coin and food treasures during age I. Priority on wood treasures in transition.
In transition build a bank, mine 100 coin then everyone back to food.
At this stage your game plan follows the standard dutch game plan. You want to assess in transition what your enemy is up to (the emissary will scout for you) and react accordingly.
Assuming you are on path 1 your target time to click the age up is : 7'00". The rest of this guide is written with this assumption in mind.
It is advised to ship the fort to cover yourself. However, if you do not spot any sign of agression, skip the fort and ship 1000 food directly. Age with the tycoon around 9'40" if you sent the fort. You can click a minute earlier if you skipped the fort.
In transition put every merchant on coin. You will need coin to pay for mercantilism. Send the church card. Unless you skipped the fort, you are out of shipment. You will need to research mercantilism before doing anything else.
Queue a few merchants then ship the 2 heavy canons. You will be pop capped. Pay for the blue guards tech then the red lancers in this order. Once you have the blue guards and the canons, you can push. You should start pusing no later than 13 minutes.
Instead of going for a 12'30" timing, you can revolt as Brazil. Perform the build order as usual, until you reach the 6th shipment. Instead of sending the church card, ship the explorer card stadhouder. Then in age 4 ship the two factories back to back and macro for a revolt. Set the factories on wood. You will need to build an extra house in transition to age 4. Once the two factories are set up, ship the two heavy canons and revolt once they have arrived.
During the revolt, use your explorer to build discounted TCs. You may want to ship banderantes to speed up the process. Buy the wood with the coin from the banks. You can train ruyters from the fort to cover the heavy canons. once you have 4/5 TCs, ship citizenship and start rebooming. You citizen are discounted, and you have plenty of TC to produce them.
As of the writing of this guide, Belanda Hitam is BUGGED. It does not allow you to train ankobias as promised. This mod fixes the issue but prevents you from playing online :( Replace this card with the 15 Carib allies if you want to play online.