Another cancerous strategy from the BOTtomans. Get to industrial and cheese the game with the ludicrous mosque techs from the ottomans. What you do after your initial push is up to you.
Perform a TP+mosque+house opening. As with every fast industrial, herd aggressively. You need at least 3 herds in base to perform this strategy.
You have two possibilities for age up :
Ship 700c as soon as you hit the 2nd age. Macro for 1200 food and 1000 coin. Then ship Palace Intrigue (the unique mosque tech card). You have a shipment available and it won't delay your fort in age 3.
In transition chop for an extra house (and a market+hunting dogs if you aged up with the imam) and get 200 coins (mining and/or market abuse + treasures). Then everyone back to food.
Ship the fort wagon. Build it to protect your hunts and mines. Keep gathering food as we need a lot for the industrial age.
Ship 1000 coins as soon as possible and age up with the tycoon whenever you can.
In transition research gangsaw then put EVERYONE on wood. Ship mosque construction (church tech reduction card) ASAP. We have no need for shipments anymore.
Gather the 1000 coins with two villagers. This will pay for the Topçu Corp tech (3 bombards). We still need to gather wood to pay for the new order infantry (nizam fusiliers tech) and this tech needs to finish before the Topçu Corp. Spawn your OP army and push. From this point, you have options.
WTF why 7 boyars instead of an Age 4 unit shipment ? Because the only age 4 "tempo" shipment that does not require population space is 9 Qizilbash. However, they are more specialised than boyars, have worse siege and getting 1000c is long. It's easier to go for an age 3 shipment with similar resource value (~1000 resources).