Scottish Immigrants & Natives
アメリカ合衆国
A cancerous build that was used and abused by USA players on the ladder. This is the vairant of the build that leans on natives as a follow up. For a water version of this deck, replace the cards marked with "W" by the two sloops and one frigate.
Game plan :
Set yourself up for a timing attack around the 7'30" mark with 10 highlanders backed by some hussars. Requires 5 TP slots that you can reasonably seize, including two different native settlements.
Age I :
TP+house opening. Build the TP first then priority on wood treasures until the house is built. Then focus on food treasures to age as fast as possible with 13 settlers. Your first shipment will be Chinese immigrants. Build a TP wherever you can an call the TP rickshaw to build another trade post on a trade route, preferably far from your existing town centre. We want to keep at least one TP slot near our TC for later.
Age up with Pennsylvania. In transition ship advanced saloon.
In transition, shift 2/3 of your settlers to wood. Queue a settler and build a native TP with your explorer. Shift the rest of your settlers to wood and bank 150w (for a church). Once you have the wood banked, start mining coin.
Age II :
Ship Philadelphia convention while building another church with one settler. Allocate most of your settlers to food. Use the military wagon to make a stable. Queue a hussard whenever you can. Call a new TP rickshaw and build a TP where you can. Build the 2nd church once the church wagon is here and research Pennsylvania pound. Ship Arkansas post next. You will use the 3 wagons to build saloons. Finally, ship scottish immigrants.
If you have executed the build correctly, you should have 2 churches, 3 saloons, and 5 trade posts (1 built at the beginning, one from the Chinese immigrants, one native post build in transition and two levied). You have maxed out the value of the Scottish immigrant card and will have two to three hussars to snare any light infantry. 
Push. Your aim is to inflict as much damage as possible. Highlanders can snipe settlers easily. Hussars should snare any light infantry to allow your highlanders to snipe them.
You should followup with the 700w shipment and train natives (shift your settlers back to food) and build a house, all while training outlaws to complement the natives using your coin trickle from the church. Follow with 600w for a market, some upgrades and training more natives. Once you have maxed out your natives, finish with native treaties. Your mass should be enormous by now. Deal the finishing blow.