Outlaw opening
Polen
Outside of busted church play, the coommunity is still struggling to find good (but not busted) builds with poland. Here is my attempt to craft something that leverages Poland's civ bonus and quirky shipments to their full potential.
This build works better with a good coin treasure (40 or more) in your base
Game plan :
Go to age 2, make a tavern and let loose your outlaws on the opponent economy while you grow yours.
Age I
Do a market opening. Market first then chop for a house. Focus on wood treasure until the house is placed. Then focus only on food treasures. Your first shipment is 3 villagers and you should age up with the governor at 15/20.
In transition, build two houses and gather food and wood to research placer mines, then bank 200 wood. Then keep 5 settlers on food and put the rest on coin.
Age II
Ship 700 wood immediately. Place the tower in base. There is no gain in putting the tower forward and you want it to survive for it to become a 2nd production building later. Build the tavern in base with two settlers and start training outlaws. Once the wood crate arrive, gather them with two settlers and build houses. Around this time your 3rd shipment should be available. Ship rzeczpospolita. If you built all the houses possible you should get 7 settlers out of this shipment (this is also why you build two houses in transition instead of 1, as this extra house is necessary to get the 7th settler).
Your economy should be very healthy, ship amber craftmen first, because this shipment is better at expanding the lifetime of your mines than silversmith.
Follow up :
You have lots of options for your 5th shipment
- You are approaching your population limit. Ship registered cossacks. This will free some space.
- There is fighting and you need more guys now. Use a relevant military shipment. Reminder that despite their description, retainers are a soft counter of light infantry.
- Intense and indecisive fighting going on. Ship silversmith. Preservation of the coin mines is key.
- You want to age up because the other guy is turtling. 700f. Shift some settlers to food.
Notes :
Kusznicy (xbows per 3 buildings) and Kosnierzy (pikemen per 3 buildings) are for long age 2 games where you will buy extra population space and grow big armies. They are worth sending if you can get 12 units out of one shipment. Kosnierzy in particular is your only source of big siege damage in age 2.
In an extended game, do not wait for your mines to run out ! One option is to go age 3, revolt with the cossacks and ship the gold mine. get your food economy started and accelerate your economic development with the regiment shipments. An alternative is to go age 4 and ship the salt mines. The former path will get your coin mines faster, the latter one will bolster your outlaws faster.
Water variant :
Replace the cards marked with "W" by the two privateers and the frigate.