Logisitican fire throwers
Malteser
Do you like it when enemy things go boom ? Me too. And when it comes to blowing things up, fire throwers, the bastard children of a grenadier and a skirmisher are almost unmatched. So here is a build centered around them.
Game plan :
After a short phase of economic development, spam full batches of fire throwers backed by anti cavalry units from the home city
Age 1 :
Do a standard trading post start. If you are a good player and have good in base treasure, do a TP+market start.
Send 3 villagers first and age up with the logistician.
In transition build a market if not already done and research gang saw, placer mines, and hunting dogs. Keep gathering 200 food and 200 wood to prepare for amalgamation. Your 2nd shipment should be carmelite church.
Age 2 :
Ship 700w. Research amalgamation. Leave 5 villagers on food. Continue gathering wood for at least one house with the rest. Once the house is up, shift these settlers to coin and send any new settler to coin. 
Build the arsenal with the wagon and scout what your enemy is doing :
- If you expect heavy infantry, research counter infantry rifling at the arsenal
- If you expect something else, research incendiary grenades
Once the wood crates are here, build artillery foundry with 2 settlers and shift all your wood villagers onto coin. Produce fire throwers.
Next shipment is a unit shipment to defend your fire throwers vs cavalry. Keep training fire throwers and make houses. You can sell excess food at the market to complete batches. If you float coin buy wood for houses.
The 5th shipment will be 600w for more housing and fire throwers. 
Followup :
You should start floating coin. Decide how to use this coin :
- Military shipment : more cover for your mass of fire throwers.
- 700 coin : If you want intensify military production. Buy wood for an hospital (trade is a gain of villager seconds because you have 2 coin gathering upgrades), shift a lot of villagers to food and train fire throwers and hospitalers at the same time using the coin from the crate.
- 700 food : age-up. It is worse than 700c in terms of villager seconds, but your economy is so geared toward coin gathering that sending the food crate makes the macro easier. 
- Wignacourt construction : economy boost.
- 7 totenkopf hussars : to counter light infantry that outranges your fire throwers. Stop producing fire throwers and sell some food to afford this shipment. The value is poor but it is your only "cav switch" in case you face abus gunners/age 2 skirmishers.
Note : Going to age 3 then straight to age 4 for the rocket shipment will solve almost every skirmisher problem you may face.
Water variant :
Replace the card marked with "W" by the 2 galleys and the order xebec.